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T H E O R D E R O F T H E T I L E | |||
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Issue No. 12 | June 2026 | |||
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"Consider yourself informed." |
My Dearest Table Guests,
Prim is writing this on the first Thursday of June, which is the week the season always seems to turn. Spring is still officially on the calendar for another two and a half weeks, but the mahjong community has already done the quiet pivot into summer. The cruise season is underway. The retreats are filling. The Thursday games have moved, in many homes, from the dining room to the screened porch. There is iced tea now. There are sun-warmed tile cases on patio tables. And there is, as there always is in early June, a certain amount of confident bad advice circulating in the Facebook groups, because spring produced a fresh crop of players who have played for sixty days and who are now ready, alarmingly, to teach. Prim would like this issue to be, gently, a corrective.
The tagline Prim has been carrying all week is one she has been saving for this issue in particular. Consider yourself informed. Prim does not say this lightly. There is a specific kind of mahjong misinformation that circulates at tables every year, and the 13579 section, which is the Crak the Card topic this week, is the single section of the card where bad advice produces the most expensive losses. Prim has a personal history with this section, which she will tell you properly below. For now, suffice it to say that if you have been told by a newer player, with confidence, that ones and nines are rare tiles, you have been told something that is wrong. Consider yourself informed.
We will talk about the 13579 section and the hand that won Prim a particularly satisfying game two years ago. We will talk about the etiquette of correcting someone who is giving bad advice at your table. We will meet one of the most patient and methodical content creators in the American Mahjong community. We will look at the unsung subject of tile storage and display, because your set deserves to live somewhere worthy of it. And we will finally answer, properly and with real history, the question of why Americans call the white dragon soap. Pull up your chair. The wall is built. Let us begin.
~Prim |
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Prefer to listen? Prim reads each letter aloud on Spotify.
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THE DRAW |
The season turns, the retreats fill, and the online circuit asserts itself |
The community pulse this week is where Prim expected it to be in early June, which is settled. The post-Memorial Day acceleration Prim flagged last week has continued and is producing the kind of registration behavior that typifies a healthy June. Multiple summer events have moved into waitlist status. The Miraval Berkshires retreat has filled and is taking standby names. Several regional JCC summer series have locked in their full rosters. The community has committed. The question now is execution, and the question of execution will carry us through to August.
Two observations worth naming. First, the conversation in the Facebook groups has shifted subtly in the last ten days from debates about the 2026 card's difficulty to debates about specific hands within it. This is a real sign of maturity in the community's collective card literacy. The players are no longer asking whether the card is harder than last year's. They are asking whether Consecutive Runs Hand Six is harder than 2468 Hand Three, and they are arguing about it with specificity. Prim loves this phase of the season. It means the card is being used, in detail, at scale, across enough tables that the community has developed a shared language for discussing individual hands. This level of collective fluency is, in the wider parlor-game world, rare. Prim would like to note it with appreciation.
Second, the online tournament scene has been unusually active this week, and it deserves coverage that it does not usually get in these pages. I Love Mahj, which runs a substantial online tournament series, has opened its summer schedule with three new event formats, and the community response has been significantly stronger than in previous summers. Prim will cover the I Love Mahj circuit in Set Your Rack below. For now, the takeaway is that the online game has come into its own as a legitimate companion to in-person play, rather than a poor substitute for it. Players who have joined the online circuit during the winter months are continuing to play online through the summer instead of going dormant. The pattern is new. Prim is paying attention.
One last note on the week. Several readers wrote in after Letter-11 to ask Prim, in slightly embarrassed tones, whether the issue about Ruth Unger was the kind of thing they should have already known. It was not. The League's institutional history is not well documented outside of the League's own records, and the names of the women who built the modern American Mahjong community are mostly available only to players who go looking for them. Prim is going looking, on your behalf, and will continue to surface these names in these pages. Do not feel behind. Feel invited. The history is richer than you think, and the community is finally learning to tell its own story.
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Did this letter arrive by way of a friend? Prim would love to add you to the list.
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CRAK THE CARD |
The 13579 section, and a personal story about why Prim won't hear a bad word against the odd numbers |
Prim has been waiting for the 13579 section to come up in the editorial calendar, because she has a story to tell about it and she has been saving the story for the right issue. This is that issue. Let her give you the strategy first, then the story, and then a final thought about why the 13579 section is one of the most philosophically interesting sections on any American Mahjong card.
The strategic truth about odd numbers.
The first thing to understand about the 13579 section is that the odd numbers are not rare. This is the most common misconception in American Mahjong, and Prim hears it at tables every season, usually from a player who has been playing for a year or less and who has heard, third-hand, that ones and nines are "less used." The math is simple. There are four of every number tile in the set, from one through nine, in each of three suits. There is no shortage of ones or nines. They appear in the wall with exactly the same frequency as fives or sixes. What is different about ones and nines is that they show up in fewer hand types on most cards, which is not the same as saying they are rare. The tiles are in the wall. The hands that use them are simply less common. This distinction matters enormously, because the player who believes ones and nines are rare is a player who will hoard them, overvalue them, and fail to throw them when throwing them is clearly correct.
The 2026 card's 13579 section rewards decisive players.
The 13579 section on this year's card has a specific temperament, and Prim wants you to understand it. The section is built on odd-number groupings, often in clean three-of-a-kind patterns, sometimes in mixed odd-number runs, and almost always with a requirement for specific pair or single completions. The hands look, at first glance, intimidating. The odd numbers feel less familiar than the evens to most players. The instinct of the newer player is to avoid the section entirely, because the odd numbers feel harder to collect. The instinct of the more experienced player is to chase the section selectively, because the odd numbers are no harder to collect than the evens, and the section is often under-competed precisely because newer players are avoiding it. If the deal and the Charleston bring you odd numbers in quantity, and if your fellow players are behaving like they are in other sections, you are in an uncrowded section with a clear path. Commit. The 13579 section rewards players who can set aside the psychological feeling that the odd numbers are harder to collect. They are not. Build.
The hand that won Prim a game she will never stop telling you about.
Now the story, because Prim has been holding this one for twelve issues and she is finally going to tell it. Two years ago, Prim was playing in a private home in Savannah, with three other women, one of whom was a January-learner. For those of you new to these pages, a January-learner is the archetype Prim uses to describe the woman who learned the game recently, two to eight months ago, and who is now confident enough in her bad advice to share it, loudly, during other people's hands. Bad advice delivered confidently. That is the problem Prim has with January-learners. It has never been beginners she minds. It is confident misinformation.
The January-learner at this particular game was coaching Prim's niece, who was also at the table. Prim's niece was still new at the time, and Prim was letting the coaching happen because she did not want to embarrass the January-learner in front of the room. At one point during the second Charleston, the January-learner leaned over to Prim's niece and said, with absolute confidence, remember, ones and nines are the least-used tiles, you can probably pass those freely. Prim heard this. Prim said nothing. Prim kept her face still. Prim quietly committed, in that moment, to winning the hand on a 13579 play, because she was holding four ones and two nines in her rack already, and the January-learner had just convinced the whole table that nobody needed them.
Prim won the hand on 13579 + 9999 + 9999. She needed the two remaining nines and the seven, and she got all three of them in the next six rounds, because three of the four players at the table had been throwing nines at her on the assumption that no one wanted them. She called Mahjong with a clean smile, laid down the hand, and said, very gently, thank you for the nines. The January-learner reddened. Prim's niece, to her enormous credit, caught Prim's eye and nearly lost composure. The table was silent for a beat. And then one of the older players laughed so hard she had to put her tea down.
The lesson is not revenge. The lesson is attention.
Prim tells this story not because she enjoys winning on a January-learner's bad advice, although she does, mildly, enjoy it. She tells it because it illustrates something structural about the 13579 section and about the game as a whole. The player who knows the math is the player who wins. The odd numbers are not rare. The section is not harder. The only thing that is harder about the 13579 section is the popular mythology about it, and once you have stopped believing the mythology, the section becomes one of the cleanest paths to a win on any card. If you are reading these pages, consider yourself informed. The ones are in the wall. The nines are in the wall. The sevens are in the wall. The next time you are dealt a hand that leans into odd numbers, do not pass them away because a newer player has suggested that no one needs them. Build your hand. Play the math. Call Mahjong, when you call it, with a clean smile. And if a January-learner at your table has been coaching your niece, Prim gives you permission to thank her for the nines.
THE TABLE IS ASKING |
The January-learner at your table, and how to correct bad advice without being rude |
The question this week, which arrived from an unusual number of readers in the last ten days and which pairs almost too neatly with Crak the Card above, came in a dozen forms that all pointed at the same situation.
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"There is a newer player at my table who has been giving confident, wrong advice to the other newer players. I do not want to embarrass her. I also cannot keep letting bad information spread through my table. What is the actual etiquette?" |
Prim has strong opinions on this one, and she is going to share them, because the January-learner problem is not going away and the community needs a shared playbook for handling it. Let her give you a three-part answer, in order of escalation.
Part one: first, try the quiet correction.
The most common mistake experienced players make when faced with a January-learner is to let it slide for too long, and then eventually erupt in public correction when the accumulated bad advice becomes unbearable. Do not do this. Erupting in public correction humiliates the January-learner, embarrasses the newer players she was coaching, and casts the correcting player as the table's unpleasant authority figure. The quiet correction, offered early, is always better. Here is how it works. At a moment when the January-learner has just offered a piece of bad advice, you say, warmly, without malice, something like actually, I have always been told the opposite on that one, that it is the opposite of rare, the nines come up constantly. You do not name her mistake. You do not explain at length. You offer the competing information in a register that suggests you are not contradicting her, you are simply sharing something you learned. The newer players at the table will hear both voices. The January-learner will, usually, quiet down without feeling attacked. The bad advice stops spreading. The table moves on.
Part two: if the quiet correction does not land, take it to a side conversation.
If the January-learner continues to offer confident misinformation after several gentle corrections, the escalation is not public confrontation. The escalation is a private side conversation, ideally before or after a game, ideally somewhere that does not feel like a correction. At a coffee date. During the drive to a local tournament. On a walk after dinner. The conversation goes something like this. I have noticed you like to explain things to the newer players at the table, and I love that you are generous with your time. One thing I want to flag, because I remember when I was in your stage of learning. A lot of what we think we know in the first year turns out to be slightly off, and it took me a while to realize that. I would recommend, and this is just a suggestion, going a little more tentative with the newer players until you have been playing five years or so. They will remember what you tell them, and you do not want to be the source of a habit they have to unlearn. That is the script. It is warm. It is specific. It frames the issue as a generosity of spirit rather than a failure of knowledge. Most January-learners, when they hear this version of the conversation, internalize it and adjust. Some do not. For those who do not, there is part three.
Part three: the host's intervention.
If the January-learner continues to spread confident misinformation at the table after private conversation, and if her behavior is actively undermining the newer players' games, the escalation is to involve the host of the table, which may be you. The host has standing to set norms at her own table. The norm is not no one is allowed to share information. The norm is advice to newer players is given privately, after the game, not during. This is a reasonable table norm, and it can be announced, to the table as a whole, at the beginning of an evening, in a register that does not single anyone out. One thing I want to do tonight, because we have some newer players joining us, is let the newer players play their own hands without coaching during the game. Questions are welcome afterward. That sentence, delivered cleanly by the host, resets the norm for the whole table without naming the January-learner. It works, in Prim's experience, about seventy percent of the time.
When nothing works.
Prim will acknowledge that some January-learners do not respond to any of these approaches, and that some tables end up in the uncomfortable position of having to make structural changes, meaning occasional rotations of the guest list, to manage the dynamic. This is not a failure of the table. It is the table protecting its culture, which is always a legitimate thing for a table to do. The game is an information game. The players at your table deserve to develop their own information fluency without being flooded by confident misinformation from someone who learned six months ago. Protect the table. Prim will not apologize for saying so. She would prefer you did not apologize either.
WHO'S TALKING |
Molly Hardy is teaching the intermediate player without performing a single ounce of expertise |
The Dallas teacher whose work has been shaping how the community absorbs the card.
Prim would like to feature a teacher this week whose practice has been quietly shaping how thousands of players come to understand this year's card. Her name is Molly Hardy, known in the community as Mahjong Molly, and she has built one of the most serious teaching operations in the country. Ninety-three thousand Instagram followers. A partnership with The Mahjong Line that puts her at the center of one of the most commercially consequential brands in the category. And an actual education background, not a marketing one, which is rarer in this community than it should be. What Molly does, and what she does exceptionally well, is translate the card, the hands, and the strategic decisions into language an actual learning player can absorb. Her lessons, her walkthroughs, and her card breakdowns have become a reliable resource for players who are past the introductory phase and ready for real instruction. Prim has been watching her work for two card cycles. It gets better every year.
She translates the card without trying to impress you.
The specific quality that sets Molly apart, for Prim, is that her teaching voice is not trying to establish its own authority. A lot of mahjong content online is implicitly performing expertise, which is to say, the creator is positioning herself as a player you should trust based on her skill or her credentials. Molly's content does not do this. Her register is more like a friend who happens to have thought carefully about the card and who is willing to walk you through what she has noticed. This tone is enormously effective for intermediate players, because it lowers the emotional barrier to asking basic questions. A viewer who is embarrassed about how little she understands can watch Molly and feel, correctly, that the teacher is with her and not above her. This is a rare tone in the current content landscape. Prim notices it every time she watches. It is also, not coincidentally, the exact opposite of the January-learner voice Prim spent the first half of this issue warning you about. Molly does not confidently deliver bad advice. She confidently delivers good advice, and she knows the difference.
The intermediate player is the population that most needs her.
Molly's work, like her teaching, is calibrated to the intermediate player, which is the largest and most underserved population in the community. The casual player reads the card casually. The advanced player analyzes it privately. The intermediate player, who is the majority of the readership of these very pages, needs a teacher who can speak clearly about specific hand families without condescension and without jargon. Molly's walkthroughs, her card breakdowns, and her in-person lessons land in exactly that register. The player who has been playing for a year and wants to stop feeling stuck has, in Molly, a clear path forward. The Mahjong Line partnership amplifies her reach without diluting the quality, which is the hardest trick in community education, and Molly has pulled it off.
Find her, support her, send your intermediate players to her.
Molly can be found at @mahjongmolly on Instagram and through The Mahjong Line's teaching network. If you are at the stage of playing where you can follow the card but you are still building fluency with individual hand families, Molly's content is, in Prim's view, one of the most useful resources in the entire American Mahjong ecosystem. If you have been stuck at the plateau that a lot of one-to-two-year players hit, Molly is the teacher Prim would send you to this week without hesitation. Tell her Prim sent you. She will have no idea who Prim is, which is exactly how these things should go. Good teachers shape what the community actually knows. Molly is one of the quiet ones. Make sure she knows she is seen.
TILE ENVY |
Where your set lives when it is not on the table |
Prim has been thinking this week about tile storage and display, which is a category most players treat as an afterthought and which Prim believes deserves significantly more attention than it gets. Your set, if you are the kind of reader these pages attract, probably lives in a case, and the case probably lives on a closet shelf or in a basement bin or in a drawer that you occasionally have to dig through to find it. This is, to put it plainly, not good enough. Your set deserves better. Your eye deserves better. And your home, once you start paying attention to it, will be richer for having the set live as a visible object rather than as a hidden one.
Let Prim walk you through three tiers of treatment.
The first tier is the upgraded case. If your set currently lives in the original case it came in, and if that case is a basic vinyl or nylon carrier, consider the upgrade. Several brands in the community now offer heirloom-grade cases in leather, wood, or brass-hardware canvas that elevate the set from a game object to a collected object. Mahjong Row and Co. has been producing cases that Prim would call genuinely beautiful pieces of luggage. Southern Sparrow's Chinoiserie cases continue to be a strong choice for players who want the aesthetic to coordinate with their mat and accessories. A good case does several quiet things. It protects the tiles better than a basic carrier. It weighs more, which signals seriousness when the case is sitting out. And it makes the set, when carried to a friend's house, into a small ceremony rather than a logistical transport. Prim would call the upgraded case the single most impactful purchase a player can make to improve her relationship with her own set.
The second tier is the display shelf or the built-in niche. This is where the set lives in a place where you, and your guests, can see it. A glass-front cabinet. A dedicated shelf in a bookcase. A built-in niche in a wall of a family room. The set, sitting on display, does not need to be the centerpiece of the room, but it needs to be visible. Prim has seen this done beautifully in homes where the set lives alongside cookbooks, framed photos, pottery, and the other objects that accumulate in a family's visible life. A set on display says, this is a thing that matters to me, and I am not hiding it. The visual signal to guests is strong. The internal signal, to yourself, is stronger. You will play more often when you can see the set every day. Prim would bet on this claim.
The third tier is the mahjong room, which Prim covered briefly in Letter-04 and which deserves a fuller treatment in a future issue. For players who have the space and the inclination, a dedicated mahjong room, or a dedicated corner of a larger room, transforms the relationship with the game. The set lives in the room. The mat lives on a stand. The racks and pushers live in a drawer. The hand history of the household accumulates in the room over years. The room does not need to be large. The room does not need to be expensive. The room needs, only, to exist as a place where the game is welcomed and where the players gather. Prim has seen this done in a six-by-eight guest bedroom converted into a permanent play room, and the transformation was real. The owner of the room told Prim, with genuine emotion, that the room had changed her social life.
Two specific product notes for this week. A set that is on display benefits from a small soft cloth draped over the case between games, because direct sunlight over years will fade even the best tile paint. And a set that travels benefits from a secondary hard-shell overcase for long trips, which several brands in the luggage-adjacent category have begun to offer. Details matter. The set is the center of the game. Treat it that way.
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Prim keeps a small shop of her own. Printables, score cards, and a few things she is quietly proud of.
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SET YOUR RACK |
The online circuit asserts itself, and summer commitment season deepens |
I Love Mahj has opened its summer schedule with unusual ambition.
The I Love Mahj online tournament series has opened its summer schedule, and Prim wants to give it more attention than online events usually receive in these pages, because the expansion this year is meaningful. I Love Mahj is running three new event formats this summer, including a weekend-long virtual destination format that pairs an online tournament with themed curricular content, and a novice-friendly tournament structure designed to give newer players their first competitive experience without the intimidation of an in-person event. Registration fees are accessible, generally under fifty dollars. The production quality of the platform has improved substantially in the last year, with more stable software, better moderation, and a rapidly growing community of regular online players.
Prim will be honest about her own skepticism of online mahjong, which she wrote about quietly in earlier issues. A year ago, she thought the online game was a pale substitute for the real thing. She has revised this position. The online game is a distinct format, not a substitute, and the community of players who have committed to it have built something genuine. For players who cannot travel to destination events, or who live in areas without robust local tables, the online circuit is now the primary way they participate in the competitive side of the community. I Love Mahj is leading this market responsibly. If you have been curious, this summer is a good time to try a tournament.
The summer retreats are essentially full.
The retreat category Prim flagged last week has continued its acceleration. Miraval Berkshires (June) is full with a waitlist. Crak Your Bags has two summer retreats listed for June and July and both are above eighty percent capacity. Destination Mah Jongg is adding a summer retreat in addition to its tournament calendar, running in late July. If you have been waiting on a retreat decision, this is the last call on most of the summer options.
The fall continues to fill.
The Mah Jongg World Championship in October is moving to the second-wave hotel block Prim mentioned last week. The Mah Jongg Madness fall circuit has opened its September and October dates. The Destination Mah Jongg fall calendar is now fully posted. Mah Jongg Fever's fall destination event is nearing capacity. If you have been deciding on fall commitments, the window for the best slots is closing in the next few weeks.
The local circuit is stable and welcoming.
Local JCC and community center events continue their summer cadence. Prim will stop repeating the specific cities each issue and instead note that the infrastructure is now at a level where any reader in a mid-sized or larger metro area can find a local tournament within thirty miles, most weekends, for the remainder of the summer. Call the JCC. The answer is yes.
| New | I Love Mahj summer online tournament series Three new event formats, accessible registration |
| Waitlist | Miraval Berkshires Retreat June |
| 80% Filled | Crak Your Bags summer retreats June & July |
| Open | Destination Mah Jongg summer retreat Late July |
| Open | Mah Jongg Madness fall circuit September–October |
| Second Wave | Mah Jongg World Championship Paris Las Vegas • October 16–18 |
| Open | Summer local JCC and community center circuit Check your local listings |
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CRAK INTELLIGENCE |
Why the white dragon is called soap, or the most American nickname for a Chinese tile |
Here is a question that every American Mahjong player has asked at some point in her early years, and that almost no one has had properly answered for her. Why is the white dragon called soap? The tile itself is not a bar of soap. It is not, on most sets, even particularly soap-colored. It is simply a white, often slightly framed, rectangular tile. And yet every American player you will ever meet, across every region of the country, calls it soap. Some players have been calling it soap for fifty years without ever having been told the origin of the term. Prim would like to fix this, because the origin story is actually lovely and it tells you something specific about how American Mahjong developed its own private language distinct from its Chinese source.
The white dragon, in traditional Chinese Mahjong, is called bai ban, which translates roughly to "white board" or "white tile." The tile itself, in most Chinese sets, is either a completely blank white rectangle or a blank white tile with a decorative border. The blank face is meaningful within the game, because the absence of a painted symbol distinguishes the white dragon from the red and green dragons, which have prominent character markings. The tile is, in Chinese, named after its defining visual feature, which is its whiteness and its lack of an obvious mark.
When American players inherited the game in the 1920s, they inherited the blank white tile along with everything else. The problem was that American kitchen-table players, who were new to the game and often played in rooms with poor lighting by modern standards, had trouble with the convention of calling a blank tile the white dragon. The tile looked like a tile. It did not look like a dragon. The dragons in Chinese Mahjong are abstract symbolic creatures, not literal dragons with wings, and the semantic connection between a blank white rectangle and the word "dragon" was not intuitive for an American audience that was used to more literal naming conventions.
The nickname "soap" emerged gradually in the 1920s and 1930s, and the most consistent theory Prim has encountered, which was described to her by an older player in the Catskills many years ago, is that the tile reminded players of a bar of Ivory soap. Ivory soap, at the time, was one of the most recognizable household products in America, and it was famously white, famously rectangular, and famously blank in its standard unwrapped form. A blank white rectangle in a player's hand, held up at eye level under a hanging dining-room light, looked, to her, like a small bar of Ivory soap. The association stuck. Someone said it out loud at her own table, everyone laughed, and the term began to travel.
The nickname spread quickly because it did what good nicknames do. It gave players a clearer, faster way to refer to the tile in the flow of a game than the formal name. Pass the soap is faster to say, in the rush of a Charleston, than pass the white dragon. The term had no official sanction. The NMJL never adopted it formally. And yet by the 1940s, the nickname had become essentially universal in American games, passed mother to daughter, teacher to student, table to table, until it became the standard word that every American player uses without thinking about it.
The thing Prim finds most interesting about the soap story, and the thing she would like you to carry from this section, is that it is an example of the game inventing its own language in the American context. American Mahjong is not Chinese Mahjong played by American players. It is a related but distinct game, with its own rule set, its own hand catalog, its own card, its own ritual language, and its own vocabulary of nicknames and conventions. The soap tile is a small piece of that Americanization. The Charleston is another. The communal discard pile Prim wrote about in Letter-07 is another. Taken together, they constitute a game that has become, over a hundred years, thoroughly American, and that has built its own inside-language in the process. The next time someone at your table asks why the white dragon is called soap, you now have the answer. Consider yourself informed. Pass her the soap. She will understand.
A CLOSING NOTE |
For the corrected and the correcting |
If you take one thing from this issue into your next game, let it be this. The community is full of people who have been told things that are not quite right, and most of the work of playing this game well, over years, is the quiet process of unlearning confident misinformation and replacing it with patient, accurate attention. The 13579 section rewards you for doing this work. The soap tile rewards you for doing this work. Your January-learner tablemate is, in her own way, an opportunity to practice the patience of correction without humiliation. Consider yourself informed. Go inform someone else, gently.
Forward this issue to the friend who has been asking you about ones and nines. Forward it especially to the January-learner at your table. She does not need to be embarrassed. She needs to be invited in.
Prim writes for the women at the table. The others who join us are also most certainly welcome. Everyone deserves a seat at this table.
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Don't tap it, rack it, double stack it. | |||
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Until next week, may your rack be blessed | |||
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Prim, as always | |||
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Forward this to your favorite fourth. |